This is a two day workshop, the first day, "Actions: the State of the Art" on Thursday 24 September, will be open to all: in this, representatives of projects around the world will give presentations
Computing is progressively moving beyond the desktop into new physical and social contexts. Key areas of innovation in this respect are tangible, embedded, and embodied interactions. These concerns include the interlinking of digital and physical worlds and the computational augmentation of everyday objects and environments.