3d graphic design

Purpose: 

Autodesk 3ds Max (formerly 3D Studio MAX) is an open source graphics software tool used by video game developers, motion picture studios and architectural visualisers for modelling and animation projects. One of the most advanced 3D modelling tools in the industry, 3ds Max has been utilised by many CGI-animated films such as Avatar and 2012 to generate computer graphics alongside live acting.

Features: 
  • Create parametric and organic objects with polygonal and freeform tools
  • Character Studio enables life-like virtual character animation
  • Scene Explorer provides hierarchical views of complex scene data and analysis
  • Wide range of creative textures, planar mapping and layering options
  • MAXScript built-in scripting language automates repetitive tasks and assists with new tool and interface development
  • Multiple user collaborations
  • Customisable and intutive user interface
A&H use case 1 description: 
The project created a highly detailed 3D computer reconstruction of the site of the Theatre of Pompey, linked to its extensive textual, photographic, and graphic documentation.
A&H use case 2 description: 
The project used 3ds Max to produce life-size 3D models of Greek and Roman comedy and tragedy masks from their original miniatures.
A&H use case 3 description: 
The project used traditional 3D modelling to reconstruct architect Labrouste's bridge, which was used in a pilot cinematic investigation digitally exploring architectural history.
Creator: 
Autodesk Inc
Data publishing and dissemination: 
Alternate tool(s): 

Maya, Poser, Blender

Software/programming languages used: 
Licence: 

Report from the Methods Network seminar hosted by David Humphrey (Royal College of Art) at The Dana Centre Studio, London, 26 October 2006.

Discipline: 

eventresources: Talking CGI

Report from the Methods Network seminar organized by Paul Wells as part of The Art of British CGI: Contemporary, Independent and Television Animation conference, Animation Academy, Loughborough University, 15 February 2007.

project: The body and mask in ancient theatre space

The project applies advanced 3 dimensional technologies to study the practice of ancient mask theatre. It produces 3D scans of Greek and Roman mask miniatures relating both to comedy and tragedy, and reproduces them at life-size by rapid prototyping. [read more]

Non-members are welcome to attend so please pass this notice on
to anyone who may be interested. Like most CAS meetings there is
no charge for admission.

The CAS is pleased to announce it's first meeting of the New Year
which will be given by the CAS founder and editor of PAGE:

Alan Sutcliffe

Recent Graphics and Animations using some Maths

Tuesday, 19 February 2008 (note 3rd Tuesday)
6:60 for 7:00; System Simulation Ltd
Bedford Chambers, The Piazza Covent Garden
London WC2E 8HA, England
http://www.ssl.co.uk/content/map.html

Discipline: 

http://www.newviews.co.uk/index.html

* Who are we? Problems of defining terminology: visual communication, communication design, graphic design, information environments
* the role of graphic design for the ‘real world’
* graphic design and interdisciplinarity
* graphic design and research methods
* design writing/criticism and repositioning the debate

project: Virtual Reconstruction of Palladio’s Teatro Olimpico

The Teatro Olimpico at Vicenza, Italy - still existent and well preserved - was built in 1580-85 for the local Accademia Olimpica (founded in 1556) on a plot provided by the city council. It was the first permanent theatre to be built in Europe since antiquity. The stage, which resembles a façade of a Renaissance palace, and the semi-oval sitting area were designed by the architect and founding member of the Accademia, Andrea Palladio (1508-80). He died soon after the work began; his son, Silla took over. [read more]

project: Virtual Recreation of Palladio’s Villa Rotonda

The Villa Rotonda, also known as Villa Capra or Villa Almerico-Valmarana, is one of the best known works by the Renaissance architect Andrea Palladio (1508-80). It was built just outside Vicenza, Italy, in the countryside, as a retirement residence for the clergyman at the Vatican, Paolo Almerico. The work began in c. 1565/6. Although the villa was inhabited by 1569 it was still unfinished by the time of Almerico’s death in 1589. [read more]

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