Animation

project: Breaking through rock art recording: three dimensional laser scanning of megalithic rock art

The project Breaking through rock art recording was led by Dr Diaz-Andreu(Durham University). It aims to test the novel technique of 3D laser scanning for the recording of prehistoric rock carvings. The main objectives were to assess the reliability, accuracy and precision of this technique for recording purposes and to evaluate its capacity to discover new carved motifs invisible to the naked eye. [read more]
Purpose: 

Autodesk 3ds Max (formerly 3D Studio MAX) is an open source graphics software tool used by video game developers, motion picture studios and architectural visualisers for modelling and animation projects. One of the most advanced 3D modelling tools in the industry, 3ds Max has been utilised by many CGI-animated films such as Avatar and 2012 to generate computer graphics alongside live acting.

Features: 
  • Create parametric and organic objects with polygonal and freeform tools
  • Character Studio enables life-like virtual character animation
  • Scene Explorer provides hierarchical views of complex scene data and analysis
  • Wide range of creative textures, planar mapping and layering options
  • MAXScript built-in scripting language automates repetitive tasks and assists with new tool and interface development
  • Multiple user collaborations
  • Customisable and intutive user interface
A&H use case 1 description: 
The project created a highly detailed 3D computer reconstruction of the site of the Theatre of Pompey, linked to its extensive textual, photographic, and graphic documentation.
A&H use case 2 description: 
The project used 3ds Max to produce life-size 3D models of Greek and Roman comedy and tragedy masks from their original miniatures.
A&H use case 3 description: 
The project used traditional 3D modelling to reconstruct architect Labrouste's bridge, which was used in a pilot cinematic investigation digitally exploring architectural history.
Creator: 
Autodesk Inc
Data publishing and dissemination: 
Alternate tool(s): 

Maya, Poser, Blender

Software/programming languages used: 
Licence: 

project: E-Curator: 3D colour scans for remote object identification and assessment

The E-Curator research project "3D colour scans for remote object identification and assessment" is a project at UCL Museums and Collections. This project draws on UCL's expertise both in curatorship and in e-Science. It takes advantage of the presence at UCL of world class collections across a range of disciplines and of a state of the art colour scanner, the quality of which is unequalled in the UK. [read more]
Purpose: 

ERDAS Imagine is a suite of geospatial authoring software. The suite contains a raster graphics editor and remote sensing application that performs advanced remote sensing analysis and spatial modelling to create new information. ERDAS IMAGINE can also visualize results in 2D, 3D, movies, and on cartographic quality map compositions.

Features: 

• Image Analysis, Remote Sensing & GIS
• Parallel Batch Processing
• Spatial Modeling
• High Performance Mosaicking Engine in IMAGINE Advantage
• Expanded Change Detection Tools (with Zonal Change Detection)
• ERDAS ER Mapper Algorithms
• Converts over 190 Image Formats to all Major File Formats, including GeoTIFF, NITF, CADRG, JPEG, JPEG2000, ECW and MrSID
• Implements Comprehensive OGC Web Processing Service (WPS), Web Coverage Service (WCS), Web Mapping Service (WMS) and Catalog Services for the Web (CS-W)

A&H use case 1 description: 
The North Sea Palaeolandscapes project used ERDAS Imagine to analyse 3D seismic datasets acquired on the United Kingdom continental shelf and explore Late Quaternary and Holocene geology over the area of the Southern North Sea.
Publisher: 
Earth Resource Data Analysis System (ERDAS)
Creator: 
Earth Resource Data Analysis System (ERDAS)
Software/programming languages used: 
Data publishing and dissemination: 
Strategy and project management: 
Practice-led research: 
Alternate tool(s): 

SPRING, Virtual Terrain Project (VTP),

Licence: 
Purpose: 

Adobe Flash is a multimedia platform that is popular for adding animation and interactivity to web pages. Flash is commonly used to create animation, advertisements, and various web page Flash components, to integrate video into web pages, and more recently, to develop rich Internet applications.

Features: 

• manipulate vector and raster graphics
• support for bidirectional streaming of audio and video
• 3D transformation
• Motion editor
• Metadata (XMP) support
• XFL support

A&H use case 1 description: 
The “Imaging papyri at Oxford” project has used Adobe Flash to visualize content.
Creator: 
Macromedia
Publisher: 
Adobe Systems
Data publishing and dissemination: 
Software/programming languages used: 
Suite: 
Data structuring and enhancement: 
Alternate tool(s): 

Microsoft Silverlight

Licence: 
lifecycleStage: 
Purpose: 

After Effects is a digital motion graphics and compositing software. After Effects allows users to animate, alter, and composite media in 2d and 3d space with various built-in tools and third party plug-ins, as well as individual attention to variables like parallax and user-adjustable angle of observation.
The latest version, CS4 (9.0.2), is the eighteenth generation in the product line.

Features: 

• Tightly integrated with other Adobe suite software
• Searchable timelines and projects
• Independent keyframing of x, y, z values
• 3D compositing
• Cartoon effect
• layer-oriented

A&H use case 1 description: 
The Virtual Reconstruction of Palladio’s Teatro Olimpico project used After Effects for video production during the life of the project.
Creator: 
Company of Science and Art (v1-2), Adobe Systems Incorporated (v3+)
Publisher: 
Adobe Systems Incorporated
Data structuring and enhancement: 
Software/programming languages used: 
Suite: 
Alternate tool(s): 

Autodesk Combustion, Flame, Inferno, Apple’s Shake, Boris RED, Pinnacle Commotion, eyeon Fusion, The Foundry's Nuke

Licence: 
lifecycleStage: 

project: The body and mask in ancient theatre space

The project applies advanced 3 dimensional technologies to study the practice of ancient mask theatre. It produces 3D scans of Greek and Roman mask miniatures relating both to comedy and tragedy, and reproduces them at life-size by rapid prototyping. [read more]

project: The Personalised Surface within Fine Art Digital Printmaking

Is it possible to create a personalised surface within fine art digital printmaking? This project seeks to consider and explore the way artists working now are dealing with the given surface of inkjet and what implications does this have for the role of print within an artists overall output. [read more]

project: Virtual Reconstruction of Palladio’s Teatro Olimpico

The Teatro Olimpico at Vicenza, Italy - still existent and well preserved - was built in 1580-85 for the local Accademia Olimpica (founded in 1556) on a plot provided by the city council. It was the first permanent theatre to be built in Europe since antiquity. The stage, which resembles a façade of a Renaissance palace, and the semi-oval sitting area were designed by the architect and founding member of the Accademia, Andrea Palladio (1508-80). He died soon after the work began; his son, Silla took over. [read more]

project: Virtual Recreation of Palladio’s Villa Rotonda

The Villa Rotonda, also known as Villa Capra or Villa Almerico-Valmarana, is one of the best known works by the Renaissance architect Andrea Palladio (1508-80). It was built just outside Vicenza, Italy, in the countryside, as a retirement residence for the clergyman at the Vatican, Paolo Almerico. The work began in c. 1565/6. Although the villa was inhabited by 1569 it was still unfinished by the time of Almerico’s death in 1589. [read more]

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