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From Vooks to ebooks, from the iPad to the Google settlement, and from print-on-demand to new styles of writing, this article attempts to analyse the effects of the digital revolution on the publishing industry, and to make some educated guesses about how things may develop in the next few years.

"It was too hot. She was struck by an unusual heaving. A sense of irritation gathered round the doors and windows. Margaret reached the small side-entrance. The porter's answer to the bell. The keen sharp pressure of the knife. She went across and up. Click of machinery."

Continuing the abridged version of Elizabeth Gaskell's North and South - abridged on the principle of leaving out all the important bits. In this section Margaret, supposedly on the lookout for a water-bed, conceives a sudden and all-consuming passion for clogs.

http://edwardpicot.com/and/

- Edward Picot

We are currently in the process of installing updates and regular site maintenance. While this goes on, we will unfortunately have to disable the user login and registration for the site temporarily.

We expect that everything will return to normal at some point during the afternoon (British Summer Time) of Wednesday 4th August, but work could go on until Thursday.

Once the work is completed, you will be able to login (or register) as usual.

The organisers of the London THATCamp/DH2010 Developers' Challenge are pleased to announce that the winner was Patrick Juola (Department of Mathematics and Computer Science, Duquesne University) for his "Once Upon a Time" tool. The THATCamp/Dh2010 DC was judged by Geoffrey Rockwell, Michael Sperberg-McQueen and Tobias Blanke, and the judges had the following things to say about the winner:

'Once upon a Time / Monkeying around tool was an original serious game that
asks the user to write a story using the vocabulary of another author. The

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Vanishing Point(s) is a site-specific art installation by Michael Takeo Magruder and Dr. Hugh Denard that explores creative collisions and collaborative possibilities between contemporary art discourse and humanities research.

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Have a look at this RIN report - arts-humanities.net is featured!

This project looks at the extent of adoption of different web 2.0 tools in different subject fields and disciplines, and the different types of researchers who are using them. The project enquires into the factors that influence researchers to adopt and use Web 2.0 tools, and conversely the factors that prevent, constrain or discourage usage.

Getting ready for the visual art/visualization panel now, and got here nice and early to nab one of the very few outlets in the room (my first live blog of the day - on Humanities Labs - was thwarted by the lack of power). Hopefully I won't get in trouble for endangering the health and safety of DHers. The theme this is organized around is to try to critique the use of digital tools and methods in art history and history, so the focus is on tools and resources rather than research questions.

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