Play on Meaning? - Computer Games as Art
Newly co-published by Furtherfield and The Hyperliterature Exchange: an examination of the new genre of art computer games, dealing with The Princess Murderer by Geniwate and Deena Larsen, The Free Culture Game by Molleindustria, The Marriage by Rod Humble, Samorost 2 by Amanita Design, The Graveyard by Tale of Tales and Gravitation by Jason Rohrer.
"The fundamental question, which haunts all attempts to create art from computer games, is whether it is really possible to reconcile the two. It could be argued that art requires a different kind of concentration from a game, and uses a different part of the mind - and that the more intensely you play a game, the less inclined you will be to pay attention to any artistic qualities it may possess"
To read the whole article, go to http://www.hyperex.co.uk/reviewgamesasart.php or http://www.furtherfield.org/displayreview.php?review_id=345 .
- Edward Picot
personal website - http://edwardpicot.com